iphone - Rotating device while using accelerometer -


i'm using accelerometer in first cocos2d game , work fine, i'm able move sprite using below code however, when change orientation landscapeleft landscaperight, sprite stops responding y coordination, , sprite goes top of screen , doesn't respond... believe it's because of changing device orientation, i'm not sure since i'm pretty new app development, appreciated.

here sample code i'm using...

- (void)accelerometer:(uiaccelerometer *)accelerometer didaccelerate:(uiacceleration *)acceleration {         //this determines how sensitive accelerometer reacts (higher = more sensitive)     nsuserdefaults *defaulobj = [nsuserdefaults standarduserdefaults];     float sensitivity = [defaulobj floatforkey:@"sensitivity"]; //10.0f     if (!sensitivity) {         sensitivity = 6;     }      // controls how velocity decelerates (lower = quicker change direction)     float deceleration = 0.4f;     static float xval = 0;      if (!self.isflag) {         xval = -acceleration.x;         self.isflag = true;     }      playervelocity.x = playervelocity.x * deceleration + (xval + acceleration.x) * sensitivity;     playervelocity.y = playervelocity.y * deceleration + acceleration.y * sensitivity;     playervelocity.y = playervelocity.y*-1; } 

perhaps helps out, flips y along current device orientation.

float rotatedy = acceleration.y; if ([uiapplication sharedapplication].statusbarorientation==uiinterfaceorientationlandscapeleft) { rotatedy *= -1; } 

then use rotatedy insteat of acceleration.y


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