Supporting 2D rendering in Windows Phone 8 -
how can render text, paths, squares-ovals-other-2d-geometry into memory (bitmap, byte*) in windows phone 8 in c++. bitmap subsequently sent dx3d11. in other words - analogue of gdi required.
upd2: no app-store d2d.
upd3: possible solution: directxtk contains spritefont "bitmap based text rendering".
if want use c++, can try using writeablebitmap , modifying individual pixels.
in order draw shapes want, can borrow methods writeablebitmapex project. written in c#, can modify draw shapes want in c++.
these shape extensions
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