canvas - Threejs: Differences between geometry.faceVertexUvs in r47 and geometry.faceVertexUvs in r58 -


working on part of code porting threejs r47 threejs r58. have problems canvas 2d texture loadedenter image description here image stretched.

the respective code snippet follows:

var geometry = new three.spheregeometry( 200, 80, 60 ); ( var = 0, l = geometry.facevertexuvs[ 0 ].length; < l; ++ ) {     ( var j = 0, jl = geometry.facevertexuvs[ 0 ][ ].length; j < jl; j ++ ) {         var uv = geometry.facevertexuvs[ 0 ][ ][ j ];         var = uv.v * math.pi - math.pi / 2;         = math.sin(a);         uv.v = 0.5 - math.log( ( 1 + ) / ( 1 - ) ) / ( 4 * math.pi );         uv.v = 1 - uv.v;     } } 

i think, there changes in way geometry.facevertexuvs used threejs r47 r58. help, warmly welcomed!. in advance...

https://github.com/mrdoob/three.js/wiki/migration

"uv replaced vector2. means .u , .v .x , .y." r53 r54. maybe helps? :)


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